![]() ![]() These are slippery questions that redouble themselves as you march through the dark, which is always growing larger, more horrible: "Who are you really? What is this place, really?" A pig's orgasm lasts for 30 minutes, you know. Players once again find themselves in a sprawling, dingy complex with no idea who they are or what happened here. Mostly though, Frictional's tactile first-person horror is intact. I'm sad to say I didn't invent any monsters in Amnesia's indirect sequel, A Machine for Pigs - co-developed by Dear Esther studio The Chinese Room - and the devil's in the details. This hall was meant to be a break from the game's nauseating tension, and I was flattening myself against walls, jumping at every dripping pipe, solving the puzzle and then running as fast as possible away from absolutely nothing. The game's atmosphere was so overpowering, its rules so murky, that in a well-lit pump room I became convinced that an invisible monster was in there with me. The most memorable monster I encountered in it was one that didn't exist. ![]() There's one story I always tell about the first Amnesia.
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